This is an article culled from archive material, circa 1997.

First there was the
Morpheus, a 1U rackmount sample-based
synthesiser with sweepable parametric 14-pole filter "cubes" and a
rather nice modulation architecture. Then there was the
UltraProteus, a sample-player with 16 megabytes of
Proteus samples, the
Proformance stereo piano, sweepable
parametric 14-pole filter cubes and a rather nice modulation
architecture. Hmm. The UltraProteus is basically a "Morpheus Plus"
with twice the sample ROM and some more filter sets, although it is
missing one or two of the Morpheus samples. In particular, the
UltraProteus seems to be rather short of inharmonic or spectral
samples compared to other PCM-based machines, although I'm not
familiar enough with the Morpheus's sample set to know whether
it is much better.
I spent some time with a Morpheus, reckoned it sounded like a cross
between a
Wavestation
and a
Micro-Wave, and decided that it didn't
cover enough new ground for me to justify buying one. The UltraProteus
was another matter entirely, due mainly to the huge sample set (a lot
of which was never designed to be treated in this way). Otherwise, the
units appear to be functionally identical;
Galaxy
regards them as the same instrument.
Some key features: two-level architecture (not counting multisets),
with
hyperpresets supporting multiple zones/layers as well as
shared, free-running function generators (q.v.), and presets being the
basic patches. Each MIDI channel in a multiset can select freely from
presets or hyperpresets. Each preset plays two layered or zoned
voices, which have distinct sample selection and distinct filter. The
filters (including flangers, formants, combs, and many more) are
parametric across up to three variables ("directions"), although only
one is sweepable in realtime; the other two are sampled at
note-on. The
function generators are complex, loopable
envelopes with various segment shapes (including zipper and chaos
functions), conditional jumps between segments, and a complex
staircase mechanism for the loops. The modulation architecture
distinguishes between note-on destinations and continuous
destinations; continuous controllers can therefore be routed to take
effect only at note-on. Voices sustain as patches and multisets are
changed.
More unusual features: the instrument distinguishes between key
transpose and raw sample transpose, providing three octaves of the
latter; portamento is also well catered-for. (E-mu
have a good reputation
for accurate sample transposition, due to their experience with designing
samplers.) Arbitrary segments of the entire sample ROM can be
looped. Samples can be reversed. A change of hyperpreset retriggers
the free-run function generator over all sustained voices. Oh, and the
instrument has the wonderful Proteus audio routing: three stereo
output pairs with two stereo returns.
The specs are very impressive, although there are one or two
weaknesses. The filter cubes are totally preset (although there are
288 of them in the UltraProteus), and can only be swept in one
direction in realtime. The two onboard effects processors are
unadventurous (the delays are far too short for a start) and offer no
realtime control, although a lot of timbral work can be done at the
voice level, making this less of a drawback than might be
expected. Front panel programming is acceptable, except for the
function generator settings, where it is painful. The behaviour of the
edit buffers makes manual intervention necessary when using a remote
editor, and requires voodoo when programming free-run function
generators simultaneously with presets.
I would also note that programming the machine is best done by
exploring all the corners of any filter cube being used, since there
are interesting resonances generated by the interaction of the sample
harmonics and the filter settings. The best way to do this is to
have a separate fader box, like the
Lexicon MRC,
and to start from a default patch which maps three controller
values to the three filter directions. This makes programming
much faster and more intuitive than trying key track and morph values
on the front panel or from a computer editor.
I include the criticisms of this machine
for completeness. In truth, I am very
impressed with it, especially given its small physical
size. My feeling is that the days of the sample-based synthesiser are
numbered, in which case the Morpheus/UltraProteus is about the best
you can buy (with the Wavestation the only real competitor); I
thoroughly recommend the Morpheus/UltraProteus to any serious
synthesist.
Ah, but which model? The Morpheus is slightly more "synthy" in intent,
but the UltraProteus has twice the sample ROM, and the inclusion of
large parts of the
Proteus 3/World sample set make it more
distinctive. However, it is rather lacking in basic "pad" material,
leaving it at a slight loss when it comes to vocoder-like filtering
effects. Since E-mu have now confirmed that there will not be an 8MB
sample ROM expansion for the Morpheus as was originally planned, the
UltraProteus is (for my purposes at least) the current winner.