Tag OSC

Kora, Boudhanath, Kathmandu

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We’re just back from a week in Kathmandu, working with Gaynor O’Flynn as part of beinghuman on a pair of performances for the Kathmandu International Art Festival: a collaboration with local artists for a piece at the Patan Museum, and the multimedia installation work Kora at Boudhanath, featuring nuns from Nagi Gompa.

Technology alphabet soup: audio from the nuns was routed into Ableton Live and Max for Live, tracked and converted into a stream of Open Sound Control messages, and routed into Field with custom Clojure code for projection.

(The backup plan was to project with an off-the-shelf laser display, but the only interface of any use at short notice was DMX, which really only provided recall and simple transformations of built-in clip art.)

This is the second time in two weeks that we’ve had the opportunity to project onto world-famous iconic man-made structures.

Loadbang Reloaded

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We’ve been putting some effort in recently to shift our major JVM-hosted MaxMSP projects to GitHub. Most of them started out hosted privately in CVS and built using Eclipse, and then migrated to hosting in Mercurial, with a different directory structure and a fair degree of pain in getting the various Ant scripts to work again. Moving everything to GitHub made sense, but that required another rearrangement of source directories and build paths, so it was obviously time to bite the bullet and use Maven to build everything instead. This decision has lowered the maintenance effort considerably.

Plenum at Lumiere Durham

This short video shows Plenum projected onto St. Oswald’s church as part of the Lumiere Durham festival. This was the third outing for the piece this year, the first two being at Skyway (Toruń, Poland) and Valgus (Tallinn, Estonia), associated with Lux Scientia.

Monome and Wall of Sound Gig at the Science Museum

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In the very-short-notice department, we’ve been asked to do some kind of live performance/installation for the upcoming Science Museum Late event on September 28th, using the 77-speaker Lottolab Soundwall as the sound system.

Faced with a complete lack of existing material which can be pressed into service in this kind of environment, and also faced with a very tight deadline, the only solution is to quickly assemble a set of tools which can be used to generate and modify musical material quickly and fluidly. This is a good excuse to dust off some sequencing tools which were aired briefly for the Post Me performance project in Prague, plus the Max for Live sample shard processor which has been pressed into service for a few gigs (and which features in a video here). Visual impact is going to be a factor for this gig, so we’re going for this look:

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The Straker sequencer already has some bling on the monome 128, but we need to get something up and spinning on the arc 4 in quick order.

(Geek note: in this photo the monome 128 is running Straker, written in Java, with sequencer tracks implemented in Python, while the arc 4 is running an animation demo written in Clojure. Both use the shado rendering library.)

Oh: the Soundwall is apparently OSC-controllable. We may or may not have time to throw some code at that.